Call for Content Blenderart #17

Posted by: dreamsgate under Call For Content on June 8, 2008 |

It’s time again to start thinking about articles, tutorials and images for Issue # 17 of Blenderart Magazine.

In this issue we are focusing on the ‘Lights! Camera! Action!’. Read the whole article >>

Call for Content Blenderart #16

Posted by: dreamsgate under Call For Content on April 17, 2008 |

It’s time again to start thinking about articles, tutorials and images for Issue # 16 of Blenderart Magazine.

In this issue we are focusing on the ‘WOW! factor’. Read the whole article >>

Call for Content Blenderart #15

Posted by: dreamsgate under Call For Content on February 11, 2008 |

It’s time again to start thinking about articles, tutorials and images for Issue # 15 of Blenderart Magazine.

In this issue we are focusing on ‘Art of Animating’.
Read the whole article >>

Call for Content Blenderart #14

Posted by: dreamsgate under Call For Content on December 12, 2007 |

It’s time again to start thinking about articles, tutorials and images for Issue # 14 of Blenderart Magazine.

In this issue we are focusing on ‘Cartoon Modeling and Game Engine’.

We are looking for tutorials, “making of” articles, and projects of interest that focus on either Cartoon Modeling or the Game Engine.

Read the whole article >>

Call for Content Blenderart #13

Posted by: dreamsgate under Call For Content on October 8, 2007 |

It’s time again to start thinking about articles, tutorials and images for Issue # 13 of Blenderart Magazine.

In this issue we are focusing on ‘Fantasy’.

So bring out your best fairies, dragons, trolls, orcs, castles, fantasy plant life and any other fantastical creation you can come up with.
Read the whole article >>

Call for Content Blenderart #12

Posted by: dreamsgate under Call For Content on August 21, 2007 |

It’s time again to start thinking about articles, tutorials and images for Issue # 12 of Blenderart Magazine.

In this issue we are focusing on ‘Texturing’.

This issue we aim to look at the art/technique of 2d texture creation, creating convincing procedural textures, Nodes, UV mapping and painting of those maps.

We are looking for tutorials, “making of” articles, and projects of interest that focus on Texturing techniques, “how to” and tips. We would also welcome tutorials addressing how lighting works with materials/textures.
Read the whole article >>