Call for Content Blenderart #17
It’s time again to start thinking about articles, tutorials and images for Issue # 17 of Blenderart Magazine.
In this issue we are focusing on the ‘Lights! Camera! Action!’.
We are looking for tutorials, “making of” articles, and projects of interest that focus on either special techniques or tools that are used in the finals stages of a project.
So gather up your tutorials, articles and projects relating to:
Lighting: Lighting tips and tricks
Rendering: Using render layers
Compositing: Rendering for final output
Video Editing: Getting it all together
Sequence Editor
NLA
… and more!
Also wanted, great shaders, materials and node setups for great looking materials and effects.
Articles
Send in your articles to sandra
Subject: “Article submission Issue # 17 [your article name]”
Author guidelines are available here.
Use of ‘blenderart theme’ for blender is recommended for Screen-Shots.
Gallery Images
As usual you can also submit your best renders _based on the theme_ of the issue. As the theme of this issue is Lights! Camera! Action!, round up your best amazing renders for submission. Please note if the entry does not match with the theme it will not be published.
Send in your entries for gallery to gaurav
Subject: “Gallery submission Issue # 17″
Note: Image size should be of 1024x (width) at max.
Last date of submissions July 5, 2008.
Good luck!
Blenderart Team
__________________
5 Comments »
RSS feed for comments on this post. | TrackBack URL

Can’t wait for this one…been trying to learn the ins and outs of Blender as an NLE.
Thank you for bringing such an invaluable service to the community.
graphixgeek
Comment by graphixgeek — June 20, 2008 @ 6:31 pm
I agree. I’ve been training in Maya and After Effects for a while now along side Blender. What’s really lacking on the internet right now is access to tutorials which explain the really in depth and somewhat complicated features Blender has to offer the community. I sincerely believe that if more people had access to knowledge about these advanced features that Blender would soon rival some of our big industry giants in the digital community.
Comment by Acolyte — July 2, 2008 @ 11:51 am
I just discovered blender about 3 days ago. I am so amazed about blender and now to see a publication such as blenderart.org is just the icing on the cake.
Comment by Dr. Thomas Rendleman — July 3, 2008 @ 11:23 am
I am looking at getting all the issues printed off glossy at a local printer, is there any chance of you fellas doing this and opening a shop? I, for one, would subscribe for sure, but you’d need alot of support before you started printing them, otherwise you’d probably just waste your money.
Would there be a chance of hard copies in the future? Please?
Comment by Garah — July 4, 2008 @ 7:13 pm
I am also interested in print copies. I print some of the articles anyway, but would be glad to have a nice, bound edition.
Comment by Neal — July 5, 2008 @ 3:15 pm