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	<title>Comments on: Call for Content Blenderart #15</title>
	<link>http://www.blenderart.org/2008/02/11/call-for-content-blenderart-15/</link>
	<description>BlenderArt Magazine - Bi-Monthly PDF Blender 3D Magazine</description>
	<pubDate>Sun, 07 Sep 2008 16:21:58 +0000</pubDate>
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		<title>By: Erik</title>
		<link>http://www.blenderart.org/2008/02/11/call-for-content-blenderart-15/#comment-5351</link>
		<dc:creator>Erik</dc:creator>
		<pubDate>Mon, 10 Mar 2008 23:58:42 +0000</pubDate>
		<guid>http://www.blenderart.org/2008/02/11/call-for-content-blenderart-15/#comment-5351</guid>
		<description>Yup I agree with Dagarpe. I would love to see an issue dedicated to hard/soft body, hair and liquid simulations.</description>
		<content:encoded><![CDATA[<p>Yup I agree with Dagarpe. I would love to see an issue dedicated to hard/soft body, hair and liquid simulations.</p>
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		<title>By: dagarpe</title>
		<link>http://www.blenderart.org/2008/02/11/call-for-content-blenderart-15/#comment-4022</link>
		<dc:creator>dagarpe</dc:creator>
		<pubDate>Wed, 13 Feb 2008 22:43:05 +0000</pubDate>
		<guid>http://www.blenderart.org/2008/02/11/call-for-content-blenderart-15/#comment-4022</guid>
		<description>I think that it would be a good offer to edit a issues about 'Effects and Physical Simulation': Hair, soft bodies, fabrics and liquids. I wait that the community of blender helps to develop solutions for physical behaviors.
Indeed thank for your work!</description>
		<content:encoded><![CDATA[<p>I think that it would be a good offer to edit a issues about &#8216;Effects and Physical Simulation&#8217;: Hair, soft bodies, fabrics and liquids. I wait that the community of blender helps to develop solutions for physical behaviors.<br />
Indeed thank for your work!</p>
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