Call for Content Blenderart #14

Posted by: dreamsgate under Call For Content on December 12, 2007 |

It’s time again to start thinking about articles, tutorials and images for Issue # 14 of Blenderart Magazine.

In this issue we are focusing on ‘Cartoon Modeling and Game Engine’.

We are looking for tutorials, “making of” articles, and projects of interest that focus on either Cartoon Modeling or the Game Engine.

So gather up your:

Adorable/odd characters
Scenes in realistic or Toon shading
Any game you are working on creating
Low poly models
Game Levels
How to’s on game AI/game play

Also wanted, great shaders, materials and node setups for great looking Toon/Game materials and effects.

Articles
Send in your articles to sandra
Subject: “Article submission Issue # 14 [your article name]”

Author guidelines are available here.
Use of ‘blenderart theme’ for blender is recommended for Screen-Shots.

Gallery Images

As usual you can also submit your best renders _based on the theme_ of the issue. As the theme of this issue is Cartoon/Game Engine Modeling, round up your best Toon/Game renders for submission. Please note if the entry does not match with the theme it will not be published.

Send in your entries for gallery to gaurav
Subject: “Gallery submission Issue # 14″

Note: Image size should be of 1024x (width) at max.
Last date of submissions January 5, 2008.

Good luck!
Blenderart Team

23 Comments »

  1. Im from venezuela, id like a material reference guide, and how to setup the main material using texture, nodes, and differece bewteen materials rendered in BLEND.internal and YAFRAI.

    when i say material reference i refer to material properties and diference of the same materials rendered in both RENDERS.

    Other thing, i havent really read all the issues, but id like to know hot to realyy use material node, is like the hiden heart of blender.

    Comment by Francisco (venezuela) — December 12, 2007 @ 9:50 am

  2. The correct deadline would be January 5, 2008? Right?

    Comment by Allan Brito — December 12, 2007 @ 10:45 am

  3. You’re asking for fantasy shaders. Doesnt that belong to last issue?

    Comment by Jogai — December 12, 2007 @ 12:21 pm

  4. My bad, all fixed now. That’s what I get for doing a quick copy paste.

    Comment by dreamsgate — December 12, 2007 @ 2:23 pm

  5. no, im not asking for that, somethin like a material properties… water, kind of waters, metal, kind of metals, and both properties in the internal REND. engine and Yafrai.

    it to be mo accurate on the material rendering process…

    Comment by Francisco (venezuela) — December 13, 2007 @ 5:36 pm

  6. Now that is a good idea. But I would have to find a yafray partner to help set it up. I have never used yafray.

    Comment by dreamsgate — December 13, 2007 @ 7:31 pm

  7. include a dinosaurs proyect, with te manage of complex materials and skins, that’s interesting. imagine everytypes of Dinosaurs, Trex etc.

    Comment by Edgar Silis — December 14, 2007 @ 12:52 pm

  8. I’m looking forward to this very much. My dream is to produce something with a look that resembles Japanese anime. And yes, I’m working on a storyline.

    Comment by Kandarihu — December 14, 2007 @ 5:49 pm

  9. Would you be interested in how this was made:
    http://uploader.polorix.net//files/480/StS.avi
    Pam

    Comment by Pam — December 18, 2007 @ 8:03 pm

  10. Pam, what codec did you use for this? When I download it, I don’t see anything.
    Sandra

    Comment by dreamsgate — December 19, 2007 @ 8:11 pm

  11. id like to help with it, but im just a end user gomen…but i like to test things and give opinions, the perfect way to start is to study it using its physics(real world material and understanding) that has to be in some BUILDER BOOK, or architec, somethin like taht, after that traduce that to yafrai or internet BLENDEr, it could like a ARTICLE present in every blenderart magazine issue

    Like 5 materials this issue, in both ENGINES (interal & yafray)

    i had a problem with blender rightnow, id like a contact o email to ask for help…really…

    Comment by Francisco (venezuela) — December 19, 2007 @ 8:55 pm

  12. If you are having problems, you can contact me @
    sandra@blenderart.org

    I will discuss the materials covered in every issue idea with gaurav.

    Comment by dreamsgate — December 19, 2007 @ 10:33 pm

  13. Isent u and email Sandra, thanks for it
    ill be waiting for your response

    Comment by Francisco (venezuela) — December 20, 2007 @ 4:08 pm

  14. I have a fully rigged “odd” cartoon-ish character called OSCAR available for free download over on blenderartists.org.
    Not sure if this fits the criteria of the magazine but you are free to include it in the issue if you want. OSCAR is free for personal and commercial use.
    Drop me an email if it does.

    Shane
    Dwarfed Films
    Ireland

    Comment by Shane @ DWARFED FILMS — December 21, 2007 @ 2:19 pm

  15. I would love to see an issue dedicated to effects with particles and volumetric smoke, fire/fog as well as a way to simulate fluids!

    Comment by Erik Heyl — December 22, 2007 @ 7:18 pm

  16. Is it possible to make the screenshots clearer so that you can actually read the settings. e.g. the tut on making a flame was very hard to read and in most cases you (I) had to guess the settings. So, please, have this in mind in the next issues.
    thanks

    Comment by chapel — December 28, 2007 @ 6:02 pm

  17. Every BlenderArtMagazine is excelent,I learn a lot from every new Issue,I think that BAM is one of the best CG magazines in the world,and when my web presentation will be finish I will put LINK to blenderart.org.
    Best wishes to NEW 2008,to all who help in making of any Issue of BAM, AND TO ALL GOOD PEOPLE who write all tutorials.

    Comment by Zlatko Nikolic — January 4, 2008 @ 4:30 pm

  18. Shane, I would love to include your character/rig. How would you feel about having it in the next issue? We will be covering animtion in issue #15.

    Comment by dreamsgate — January 8, 2008 @ 7:56 pm

  19. Thats great, Sandra.
    Email me if you need any further info or details on OSCAR.

    Happy new year!

    Shane

    Comment by Shane — January 20, 2008 @ 10:13 am

  20. Question: When is the next issue coming out? I’m looking forward to it!

    Comment by Erik — January 25, 2008 @ 7:05 pm

  21. Next issue should release in about a week or so. Gaurav is doing layout now. :)

    Comment by dreamsgate — January 25, 2008 @ 10:27 pm

  22. Probably too late, but there were some great posts about toon/ink nodes over at http://blenderartists.org/forum/showthread.php?t=114784, but the blend file itself was never posted. A feature length article on the subject would be great, along with files for download.

    Comment by samiboy — January 31, 2008 @ 4:35 pm

  23. I would love to get some help about making an animated movie for this: http://www.hennyjellema.nl/taal/sprookjes/sprookjes.htm
    I think it would be wonderful to have another classic movie made by Blender stuff and that I can add my educative stuff to it.
    But I have no idea how to make such a movie. Maybe somebody else likes classic fairytales too and we can work together?

    Mvg, Henny Jellema

    Comment by henny jellema — April 21, 2008 @ 3:32 pm

RSS feed for comments on this post. | TrackBack URL

Leave a comment