Call for Content Blenderart #12
It’s time again to start thinking about articles, tutorials and images for Issue # 12 of Blenderart Magazine.
In this issue we are focusing on ‘Texturing’.
This issue we aim to look at the art/technique of 2d texture creation, creating convincing procedural textures, Nodes, UV mapping and painting of those maps.
We are looking for tutorials, “making of” articles, and projects of interest that focus on Texturing techniques, “how to” and tips. We would also welcome tutorials addressing how lighting works with materials/textures.
Also wanted, great shaders, materials and node setups for great looking textures.
Articles
Send in your articles to sandra
Subject: “Article submission Issue # 12 [your article name]”
Author guidelines are available here
Use of ‘blenderart theme’ for blender is recommended for Screen-Shots.
As usual you can also submit your best renders _based on the theme_ of the issue. As the theme of this issue is Texturing, it leaves the choice of subject matter wide open as long as your image shows off some great textures/materials. So polish up your favorite render for submission. Please note if the entry does not match with the theme it will not be published.
Send in your entries for gallery to gaurav
Subject: “Gallery submission Issue # 12″
Note: Image size should be of 1024x (width) at max.
Last date of submissions September 5, 2007.
We want your input!! NEW POLL UPDATE:
What topics would you like to see Blenderart cover?
We’d like to know what topics interest you to help us help you bring content that interest you. So vote now at http://blenderart.org on the bottom right of the website.
Good luck!
Blenderart Team
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